Author Archives: dlan

Building ofLive: Interacting between JavaScript and C code

I recently released ofLive, a tool embedding the Emscripten version of OpenFrameworks and binding it to an HTML5 code editor (in this case ACE). One of the main challenge I encountered when building the application was how to communicate between … Continue reading

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Persisting data with Emscripten

When porting your game to Emscripten, you will soon enough notice that the default virtual file system it use doesn’t persist data, everything you write in a file is lost from one session to another. Hopefully, Emscripten has a specific … Continue reading

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Porting a complete C game engine to html5 through Emscripten

While I used Windows / Visual studio for porting my game engine, pretty much all advices listed here are valid for other platforms. Tools used Emscripten 1.27.2 emsdk for Windows Emscripten Visual studio 2010 plugin Chrome / Firefox for testing … Continue reading

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Reckpunk is out!

Reckpunk is out! you can grab it on the official website: https://dlan.itch.io/reckpunk A demo, as well as the game soundtrack are also available on the website, here the launch trailer, the game have quite evolved since my first post on … Continue reading

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(2/2) Create a gameplay video : Using VirtualDub and BulkRenameUtility

I recently made a gameplay video for Reckpunk (see it here) The gameplay sequences have been captured using the technique I described in my previous post about apitrace. Now, when making a gameplay video, you will want to include several … Continue reading

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(1/2) Create a gameplay video : using apitrace

A little post about using apitrace to capture gameplay sequence, the idea stem from this post http://kivy.org/planet/2011/06/recording-opengl-output-to-h264-video/ Why using apitrace rather than FRAPS or other video capture software?  My goal was to have a free way of capturing 60 fps … Continue reading

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Reck punk: version 2: 2 month later

(° Ɐ°) So, after playing around with my renderer code, and adding a D3D11 renderer to my engine, I have finally make a new version of Reckpunk! The windows version will keep an opengl renderer, but for upcoming mobile version, … Continue reading

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Reckpunk : playable version

Here’s a playable version of Reckpunk: Download ReckpunkV1 – Windows – 1.87 MB The end of november is near, so I don’t know how much I can add to this version, and if it’s worth a commercial release. Anyway, I plan to add at … Continue reading

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October challenge => November challenge

So… October has come to an end, but my game for the october challenge isn’t finished 🙁 Since the concept work quite well, and I didn’t want to scrap what I have, I have decided to put the finishing touch … Continue reading

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October challenge!

Nothing better than starting a second game project when you already have one! My objective is to participate in Ludum dare’s October challenge, which consist in : Finish a game — Take it to market — Earn $1 So, I … Continue reading

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