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(2/2) Create a gameplay video : Using VirtualDub and BulkRenameUtility
I recently made a gameplay video for Reckpunk (see it here) The gameplay sequences have been captured using the technique I described in my previous post about apitrace. Now, when making a gameplay video, you will want to include several … Continue reading
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(1/2) Create a gameplay video : using apitrace
A little post about using apitrace to capture gameplay sequence, the idea stem from this post http://kivy.org/planet/2011/06/recording-opengl-output-to-h264-video/ Why using apitrace rather than FRAPS or other video capture software? My goal was to have a free way of capturing 60 fps … Continue reading
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