Category Archives: WebGL

Persisting data with Emscripten

When porting your game to Emscripten, you will soon enough notice that the default virtual file system it use doesn’t persist data, everything you write in a file is lost from one session to another. Hopefully, Emscripten has a specific … Continue reading

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Porting a complete C game engine to html5 through Emscripten

While I used Windows / Visual studio for porting my game engine, pretty much all advices listed here are valid for other platforms. Tools used Emscripten 1.27.2 emsdk for Windows Emscripten Visual studio 2010 plugin Chrome / Firefox for testing … Continue reading

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